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Superjump article: Why Accessible Design Can’t Save Inaccessible Gameplay

perthgameslab    October 11, 2021 September 12, 2022    No Comments on Superjump article: Why Accessible Design Can’t Save Inaccessible Gameplay
news and research    accessibility, game design

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The Conversation article: ‘Resident Evil: Village’ and first-person video game immersion: Why hands create intense connection
Gamasutra article: How do you discover when people find your game?

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